For The Final Shape I worked on this unique narrative space in the first campaign mission. Crossing through the portal players appear within the Traveler. This environment reacts to their presence and they get to experience a new reality form around them in real time.
I was responsible for level layout and taking the environments from initial mass-out through to final art polish. This sequence was a huge collaborative effort. A big thanks to the talented people in palette, vfx, lightning, skybox, and every other discipline that helped make this possible.